On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The artstyle was awesome! The idea was also great and well connected to the theme :) Fun to play, good job!

I noticed that the jump didn't work sometimes, I also had problems with this because I put the jump input in the FixedUpdate method instead of the Update method, maybe its the same problem here? :o

Hey, thanks for playing! Yeah, I'm pretty sure I know what's going on with the jump, it's just that I don't know a good way to fix it. All the movement is being processed in Update by a custom controller I wrote that works very similarly to the Unity character controller component (I hope) where I evaluate all the movement inputs, convert everything into a velocity vector and pass that into my controller to move it by adding that vector to the current position. The problem here is that well the y velocity sometimes is way too big and so when I set the position, it sets the position into the collider, and so I set up a script to counteract that force by pushing it up. Of course, this makeshift approach is pretty bad so as you can see, it didn't turn out too well.  I'm having trouble finding a good way of getting the point on the tilemap collider since unlike if it was individual box colliders, the center is at the center of the tilemap and so I can't calculate the point where the player should be. I'm thinking of using a raycast downward. I don't really know, though. Do you have any thoughts? Sorry I kind of just sent a wall of text at you.

Wow haha, that was more complicated than I thought xD But adding a raycast sounds like a good idea! I don't really have any better ideas actually :)