I like the aesthetics and simplicity. You chose a good palette. Controls were tight and fun, though you don't have to use the dash at all to win.
Topic is probably the weakest point here as the interpretation seems like a stretch to me, personally and especially since I beat it without ever failing or picking the wrong path. You basically have a 50% chance of that happening so maybe it would have been smart to guarantee failure at first by changing the location of the goal and respawn point depending on which way is picked by the player.