well, i've certaintly experienced all the stages of boredom. Which I don't fully consider bad since I've been able to see parallels between the gameplay and real life. Like I would just play videogames because time was going faster (which is absolutely NOT what I'm doing RIGHT NOW xD). But I believe it's totally possible to turn the mechanics into something fun for everyone and still showing the theme.
This is the kind of games I like usually, and the kind of games I make (for the GMTK jam last year my game was about panic attacks.). A game can talk about anything and still be a enjoyable experience (fun not always being the correct term) and I think with more thinking on the game design, that could be a great game. If you tell me you're gonna continue the game, I would definitly follow you.
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Thanks for the kind words! I know I spent too much time on the story rather than on game design, with a little more thought put into the enjoyability of the game it could have become much better!
I might actually decide to work on it some more time after the jam, I think I'll still keep the core and the finale, but adding some more things to do (like chatting, someone that knocks on your door, all kinds of events that could happen, and make them more interesting and less tedious) and a system to actually write the answers of the test, instead of fading to black and having a grade. Some more voiceacting (and made better) to other actions like dying in the minigame, and things like that.
If you have any suggestion of sorts you should absolutely write them here, it would really help! Also, I can tell you if you want to playtest it XD