Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

I had to disable my antivirus and redownload the game a few times to get this working, but it was so worth it. The levels are well designed, scale at an appropriate difficulty (with one exception, mentioned next), and I was left wanting more at the end. 

I was confused by the third level, "Triple Jump," which I think may have been a mistake/oversight. The rat was used here before being formally introduced. I figured out its bouncing mechanic by accident, but was then confused later when it was given a few tutorial levels explaining its mechanics. This level also includes a mention of wires connecting the buttons and platforms, but I don't see what this references?

Also, somewhere along the line the level names stopped displaying properly and it just said "Placeholder" there.

I usually pay particular attention to the music in Jam games, but I was having so much fun I forgot to do that! I didn't notice any annoying repetitions or awkward balancing of sound/music volumes, so I guess it was all implemented well!

Edit: after posting this I have since remembered that when I launched the game for the first time yesterday, I was immediately captivated by the music on the main menu. A great first impression that made me want to see the game!

The mouse animations are adorable and well done. Kudos to the artist! I particularly loved the jumping animation, and how to rat rotated in the air instead of remaining flat as is typical of a 2D game.

Overall, this has been my favorite game of the jam so far. Great job! 5/5 If you continue to develop this game/make levels, I would love to play them :D

(+1)

I'm really glad you had fun! It makes me HAPPY to hear! As for your concerns, the third level doesn't require a rat to pass. It's just meant to be a parkour trial more than anything - but we forgot to disable the rats on that level (since they are enabled by default in the scripts, just disabled manually in the earlier levels). We'll have to fix that in an update. And for the 'wires between buttons' we didn't have enough time to add it, since we had to rush making most of the levels towards the end. I'm glad you liked the music, since I reached out to our music guy like half way through the jam; they're a very talented person that's for sure!  We're thinking of working on a big update post jam, where we add a bunch of levels and maybe a few new mechanics, but we're just gonna take it easy for a bit; since jamming takes the wind out of ya'. <3