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(+1)

Really cool idea. Two things that bothered me were: Pieces in spite chess-like didn't move like chess and this was really hard to learn without a tutorial for me ( it took me a lot of pieces before I got it what each piece move) second thing was AI (but I understand that game jam is not the time for super AI) They were making moves that were forcing me to kill them not trying to kill me. Don't know if this was planned but those moves just jeopardize my plan and looked like they want to die as well not to kill all my demons. Overall cool :D

Thanks for the compliments :)!
I hope it did not bother you a lot and you had still some fun ;)!?
Another reviewer mentioned that on mouse hover showing the possible moves could be a handy idea. Maybe that solves the tutorial a bit. But you are right: a tutorial would have been nice. Oh 72 hours is too short ;). Also for the master AI it was too short. I tried to let the AI think at least 1 move ahead, but it  would have been nice if it calculated more moves in advance and choose the best valued one. That would be a nice addition for an update.

Thanks again for playing and the kind words :)!