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GoedWare

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A member registered Oct 10, 2018 · View creator page →

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🎥 GOEDWARE GAME JAM: CUTSCENE EDITION 🎬

Are you ready to bring stories to life through stunning visual storytelling?

Calling all game devs, artists, animators, and storytellers! Join us for the very first GoedWare Game Jam Cutscene Edition, where your creativity takes center stage.

Tagline: Create | Learn | Enjoy

Over a few days, immerse yourself in the challenge of creating an impactful and memorable cutscene. Whether you're a seasoned pro or new to crafting cinematic moments, this jam is your stage to shine.

What Awaits You:

  • A Captivating Theme: To spark your imagination and guide your story.
  • Creative Freedom: No game mechanics, just a focus on crafting a 30 to 60-second cutscene.
  • Community Inspiration: Collaborate and connect with fellow creators and storytellers.
  • Recognition & Feedback: Public and jury rankings to showcase your talent.

Mark Your Calendars: The creative adventure begins December 9th 2024!

🔗 Enter the Scene: GoedWare Game Jam Cutscene Edition on itch.io
🌐 Discord: GoedWare's Hub

Unleash your storytelling magic, experiment with visuals and sound, and let your cutscene leave a lasting impression!

Lights, camera, action—create something unforgettable!

December 9th - December 12th, 2024

(1 edit)

Q: What is the theme and color palette for this jam?
A: The theme and Limited Color Palette will be announced when the jam begins. You must use only the provided colors to complete the challenge.

Q: Who can participate?
A: Anyone! All experience levels are welcome, and you can work solo or in a team (recommended max 4 members).

Q: Can I use any game engine?
A: Yes! You can use any engine or framework, such as Unity, Godot, Unreal, GameMaker, etc. Just ensure you follow the rules about using the Limited Color Palette.

Q: Can I submit multiple games?
A: Yes, if you have the time and energy, you’re welcome to submit more than one game!

Q: Are AI tools allowed?
A: AI tools can help with coding, but the majority of the code should be your own work.

Q: What about music, fonts, and assets?
A: You can use royalty-free music and assets you own, with proper credits and licenses. Make sure all assets adhere to copyright and licensing rules.

Q: Can I edit my game after submitting?
A: No, submissions are locked after the deadline, so make sure everything is ready before you submit!

Q: Does my game have to be a certain format?
A: No, but remember that not all users have Windows/Mac/Linux devices. Browser based is a good idea to get as many people playing your game as possible and try to make at least a Windows version.

Q: Can I submit a game that I already started on?  
A: No, it is required that all participants make the entirety of the game in the time provided.

Q: What are the rating categories?
A: Games will be rated on Art/Visuals, Gameplay/Fun, Audio/Sound Design, and Theme, with a special Feedback jury category for participants who provide helpful feedback on others’ games.

Q: How many ratings do I need to be eligible for prizes?
A: Each game needs at least 10 ratings to qualify for prizes. Playing and rating other games will help increase your game’s visibility.

Q: How does the judging work?
A: In addition to community ratings, a jury panel will review games, bringing their experience and insights to award their favorite entries.

Q: Is there a place to connect with other participants?
A: Yes! Join our Discord Server to chat, brainstorm, and share ideas with the community.

Q: What if I have more questions?
A: Feel free to reach out in the Discord, and we’ll be happy to help!

📣 Exciting Opportunity for All! Whether you're joining us at GoedWare Game Jam Limited Color Palette Edition or not, here’s your chance to win a nice prize!

Promote our Game Jam on your favorite social platforms—X, Facebook, Threads, Mastodon LinkedIn, Instagram, and more. 

Use the hashtag #GoedWareGameJam to spread the excitement. It’s that simple to join in! 😄

Tell the world you will be joining our jam or just love the spirit of our game jams & community.

🏆 Prize Alert: Get creative with your posts and you could win a $25 Amazon Gift Card! Just use our hashtag and let us know by sending a message plus we check the socials with our own search.

The lucky winner will be chosen randomly and announced a few days after the Game Jam starts on January 9th 2025.

Share the fun, increase your chances, and possibly score a fun little prize!

Thanks for your support and enthusiasm! Let’s make this Game Jam unforgettable! 😃

Cheers,

GoedWare | Organizer Game Jam 🎮

Feel free to ask questions about the jam here..!

If you are interested in sponsoring/supporting our Game Jam with, say, a nice prize on top of the other prizes or for one of the categories you can mention it below and we will contact you. Any other actions and promotions are also possible. Just let us know.

Or join our Discord server and send us (GoedWare) a message. Could be a way to promote yourself or your company or...

Use this topic to find team members for the Game Jam or go to our discord channel:  https://discord.gg/PNMKywspdb 

Discord there is also a collaboration channel to look for other participants to try to find and form a team.

Post here some handy links to free game development resources for your fellow Game Jam participants.

Some resources to help you started:

CUTSCENE EDITION FAQ

IMPORTANT NOTE: Camera Interaction for Verification Only: Include a minimal real-time camera control, such as limited panning or rotation using the mouse or arrow keys. This interaction is purely for confirming real-time rendering and does not need to be part of the cutscene’s main narrative or storytelling. It should be subtle and non-intrusive to the cinematic experience.

Question: Can we have a start menu?
Yes, you may include a simple start or main menu with a start button to trigger the cutscene and an optional credits screen. However, no additional interactive elements should be included beyond starting the cinematic and displaying credits.

Question: Does my cutscene need to be interactive?
No. The cutscene should be cinematic and should not include interactive elements like dialog choices or player actions. Only minimal camera control (like panning or rotation) is required for verifying real-time rendering.

Question: Can I use either 2D or 3D for my cutscene?
Yes! Both 2D and 3D cutscenes are welcome. You can use any visual style you like, as long as it’s created in a game engine and meets the requirements.

Question: What does “real-time rendering” mean?
Real-time rendering means that your cutscene is created and rendered directly in the game engine (like Unity, Unreal, or Godot) and isn’t a pre-rendered video file.

Question: Why is minimal camera control required?
Minimal camera control (e.g., panning or rotation with the mouse or arrow keys) is required to confirm that your cutscene is rendered in real time. This interaction is just for verification and should be subtle.

Question: What format should my submission be in?
Submit a playable build format (e.g., .exe for Windows) that runs the cutscene directly, just like a regular game build from your engine of choice. The submission should only contain the cinematic cutscene, but you can include a simple main menu to start the cutscene and an optional credits screen if you’d like. Optionally, you can also include a YouTube/Vimeo link to share your work more easily.

Question: Can I work in a team?

Yes! Teams are allowed. Keep in mind that prizes are awarded to the team as a whole, not to individual members.

Question: What assets can I use?
You may use any assets for which you have the proper license. Original assets are encouraged, but pre-made assets from libraries are allowed if properly credited. Purchased assets from marketplaces or asset stores are also permitted, as long as you own the necessary rights.

Question: Can I use music and sound effects?
Absolutely! Just make sure they are royalty-free or properly licensed and credited in your cutscene if you didn’t create them yourself.

Question: What’s the theme?
It will be revealed when the jam starts!

Question: Can I submit an existing project?
No, all work must be created within the jam period.

Question:Can I edit my submission after the deadline?
No, so make sure to submit early to avoid last-minute issues.

Question: Is there a Discord I can join? 
Answer: Yes, click here to join. There is also an FAQ channel there.

Post here some handy links to free game development resources for your fellow Game Jam participants.

Some resources to help you started:

Use this topic to find team members for the Game Jam or go to our discord channel:  https://discord.gg/PNMKywspdb 

Discord there is also a collaboration channel to look for other participants to try to find and form a team.

If you are interested in sponsoring/supporting our Game Jam with, say, a nice prize on top of the other prizes or for one of the categories you can mention it below and we will contact you. Any other actions and promotions are also possible. Just let us know.

Or join our Discord server and send us (GoedWare) a message. Could be a way to promote yourself or your company or...

Feel free to ask questions about the jam here..!

Fun shooter-style game😊!

GAMEPLAY 
It was enjoyable trying to survive as long as possible, and the game mechanics were nicely thought out. I would have liked to be able to reload with the right mouse button or have the option to customize controls, as I often got my fingers tangled during hectic scenes will trying to survive. The font in the intro screen was a bit hard to read; perhaps a different font or color scheme would improve readability. The game was also very challenging, but that also added a fun level of difficulty. Keeping it in balance is the key. The special move was a nice extra feature.

VISUALS
The visual style was good, with a coherent color scheme. I noticed it was some original art, which is cool.

AUDIO
The audio track matched the game and enhanced the experience, while the reload sound effects and others added to the immersion.

THEME
The theme was incorporated and checked.

All in all, a solid jam entry. Well done!💪

Run....Run.... 🏃

GAMEPLAY
Fun idea and concept for this game. I did watch the tutorial, but I wasn’t quite sure how to play initially. Thankfully, it became clear during the game itself, allowing me to still pull off plenty of combos, which felt great when successful. More diverse characters, options, or environments could add even more variation for a future update, but it was already enjoyable to play. There as not so much time also in the jam of course.

VISUALS
The pixel art style looked fine and the small effects also. More variation could have been nice or more particle effects etc.

AUDIO
The music was wonderfully up-tempo with a good beat, pushing you forward in the game. The small sound effects added to the fast-paced atmosphere.

THEME
The theme was indeed incorporated...check..

All in all, a solid, fun jam entry. Keep up the good work 💪!

This was a fun “snake, eat all what you can” game. 🐍

GAMEPLAY 
An enjoyable game with a nice "twist" on who the real monster is. The controls worked well, and the dash was a fun addition. It was tricky to time, but also valuable since it allowed you to eat certain pumpkins you couldn’t otherwise reach. The variation through the levels kept it interesting enough, with just a bit more to do and avoid each time. More enemies, hazards, and different environments would enhance it even more, but considering the short jam, it’s already great. Maybe for a future update, the game could evolve like classic Snake, where you grow longer with each item eaten, affecting areas you can access or enemies you can fight.

The black pitfall penalty felt a bit harsh, with a full restart. Perhaps losing a heart or resetting the level but keeping pumpkin progress would be less punishing.

VISUALS
The graphics looked great, with the orange pumpkin blood trail fitting well aesthetically. The pixel art style, along with the animations, particles effects, dash effect, and environment, was nicely done. The subtle camera shake added to the immersion. 

AUDIO
The music had a great beat that I liked, and the sound effects completed the experience well.

THEME
The theme was definitely incorporated through the story and the gameplay.

All in all, an enjoyable game jam entry. Well done 💪!

Fun typing game! 😊

GAMEPLAY 
A nice change of pace in this jam with a typing game. English isn’t my native language, so my fingers got a bit tangled at times, especially with longer words. It was also challenging to look around and see what was coming, which added extra difficulty. And the text was not always good visible. Otherwise, the controls worked well.

VISUALS
The graphics were fine. The dead animation looked cool.

AUDIO
The music didn’t exactly fit the game I think,  but still had a certain positive charm, so it worked well enough in the end.

THEME
The theme was hard to discern.

A solid little game. Well done! 💪

Fun little game😊!

GAMEPLAY
Simple but effective concept. The difficulty spiked quite quickly and could perhaps be more gradual. Adding some power-ups for a future update would also be nice. With the limited time, I understand you couldn’t include everything, but it would have been a fun addition. As someone else mentioned, a different cursor shape could be interesting, and a scoreboard or leaderboard would be a nice bonus too.

VISUALS
The self-made pixel art graphics were well done.

AUDIO
The music had a good beat, though it became repetitive over time. A bit more variety would improve the experience.

THEME
The theme was incorporated..although could maybe have been a bit more.

All in all, a fun little game and a solid jam entry.💪

Spooky fun little game! 👻

GAMEPLAY 
Once I figured out how to haunt, it was fun to pull it off on all of them. More content would have been great, but for such limited time, it was well done. Controls were not super smooth but good enough.

VISUALS
The artwork was cute and colorful.

AUDIO
The calm music provided a serene experience, and the sound effects were fun.

THEME
The theme was incorporated...check...

A nice little jam project. Keep it up like that💪!

Cool werewolf game! 🐺

GAMEPLAY 
This was a fun werewolf story to follow, and the sudden shift from investigation to time trial murder and such was a surprising and enjoyable transition. The controls were simple and worked well. It was engaging to read through the whole story, though perhaps the text could scroll a bit faster and maybe some more actions and content would have been nice. But I understand you can only do so much in this short jam period.

VISUALS
The game had a consistent pixel art style that looked great and had a great ambiance to it.

AUDIO
The music adapted well to the changes in tone, and the sound effects during that final night were fun. The music overall suited the atmosphere and ambiance well.

THEME
The theme was incorporated in a clever way.

All in all, a well-narrated game. Nice job!💪

Cute little game!😊

GAMEPLAY
Fun little game with many different mechanics, impressive for such a short jam. It’s unfortunate about the audio, but the rest of the game remains enjoyable to play. The controls work well, and hiding is a nice aspect. An indicator for when the transformation is about to start, or a view indicator showing when people see and suspect you, could be helpful. Was fun to play the levels.

VISUALS
The cute pixel art looks good, and the transformation is well done and adds some nice polish to the game.

AUDIO
There were some sound effects, which helped prevent the game from feeling completely silent.😉

THEME
The theme was incorporated with you as a werewolf.

All in all, an ambitious small project—well done! 💪

Understandable in the short jam period, but still well done.

(2 edits)

Fun detective like puzzle mind game😊

GAMEPLAY
Nice different view on the theme by becoming a monster to blame an innocent. It was fun to delve deeper into the story, trying to figure out what might have happened and ultimately condemning an innocent person. The controls worked well, and it was enjoyable to move the evidence and suspects back and forth. Great story telling. Multiple endings in such a time frame is also very cool.

VISUALS
A well-executed, unique style in the graphics. Objects were good as also the persons.

AUDIO
The music fit this style and the overall atmosphere as did the effects. Nice coherent game experience.

THEME
The theme was incorporated in a fun and unique way.

All in all, a fun puzzle detective game. Well done💪!

Fun little platformer game 😊

GAMEPLAY
This was a fun little game to play. Eating all those cat & dogs👻.
The controls were decent, though, as others have mentioned, adding coyote time for jumping would be a big improvement for example. 

VISUALS
The graphics were not bad at all. Maybe not all coherent but it had a nice style overall.

AUDIO
The music and effects were good, and it was nice that it changed throughout the game.

THEME
The theme was definitely incorporated.

All in all, a solid jam entry. Well done and keep it going for your next games💪!

Well made in just 7 hours. 💪

GAMEPLAY 
For the short amount of time invested, it still feels as a game, with a fun set of simple, custom pixel graphics. Naturally 😊, more enemies and power-ups would have been nice, but creating a game in such a short period is impressive.

VISUALS
The simple, custom pixel graphics were nicely done. The background effect also. 
Shooting the start menu was a fun bonus.

AUDIO
An 8-bit style tune added to the charm of the game.

THEME
The theme was lightly incorporated.

A solid little mini-game. Nice 💪

(1 edit)

Fun eating souls game 👻

GAMEPLAY
Fun game concept, though it would have been nice to have a goal or a score showing how many souls you’ve devoured or a timer and you have to eat an amount of souls to survive for example or some extra enemies. That would be a fun addition. 

VISUALS
The graphical style was okay and coherent. It was a nice detail seeing the happy faces turn sad.

AUDIO
The audio could perhaps be a bit creepier or more up-tempo, but at least there was sound😊.

THEME
The theme was incorporated.

All in all, a fun little game. Well done 💪

Fun & monsterly puzzle game 😊

GAMEPLAY
This was a fun, stylish monster puzzle game to play. The game has a good progression, introducing new elements that come back later in a more challenging form. I didn’t need a tutorial; you quickly figure out how everything works. The controls were simple and effective. A bit more variety in the later levels would have been nice, but for such a short jam, this was already very polished and fun.

VISUALS
The visuals looked good, coherent and cute as well.

AUDIO
The background music suited the game, and the sound effects, especially for "eating," were fun and fitting.

THEME
The theme was incorporated and checked.

 All in all, a very solid good game jam entry. Well done 💪!

Minesweeper twist game 💣

GAMEPLAY
I remember the good old Minesweeper well, and this is quite similar, but the extras add a small fun twist. It could perhaps deviate a bit more from the original for more uniqueness. However, the game works well. The controls are clear and responsive. Minesweeper gameplay stays fun to do and puzzle and the powerups are handy.

VISUALS
The game looks polished with a fun, playful style.

AUDIO
The background music is calm for puzzle-solving, and the effects fit well with the game and background audio.

THEME
The theme is incorporated, though lightly; there could have been a bit more maybe.

Overall, a solid Minesweeper variant, well-executed in terms of gameplay and visuals. Nice job 💪.

 Fun little ghost game👻

GAMEPLAY
A short game, but a good foundation for more content in potential updates. The controls worked, though it wasn’t always smooth going up the stairs, and when scaring, I actually expected a sound effect to give clear feedback that it worked. I could see it on the health bar, but sound and/or some particle effects would make it even clearer.

VISUALS
The graphics looked nice, especially the ghost. If we read correctly, it was custom-made art, which is nice. Main Menu also good.

AUDIO
The music matched the atmosphere of the game. Some additional sound effects would add even more ambiance.

THEME
The theme was incorporated, as you play as a ghost.

Overall a solid base for something more. Keep it going 💪

You're welcome and also thank you for the clarification 😊! 

(1 edit)

Fun little escape game😊

GAMEPLAY 
Trying to find the exit wasn’t always easy, but it was rewarding when I succeeded. The spheres indicating direction or zoom-out were helpful. This also gave me the hint that I should be looking for an exit somewhere. The nasty little creatures trying to stop you were cute & well-designed and added a challenge. A retry button would have been handy, and perhaps a bit more guidance for the player at the start. In 3 days, you can’t do everything of course, but it was a solid effort for the jam.

VISUALS
The faceted graphics were nice—simple but effective and self-made. The creatures were cute wit the ears, though it might also be interesting to replace them in a future update with other models that better match the atmosphere. And add some extra's to the environment for more ambiance.

AUDIO
The background music suited the atmosphere and was nice to the ears

THEME
The theme was only lightly touched upon. Think that could have been a little bit more.

Overall, a good effort for this jam. Keep it going like that 💪

 Fun little vampire game 🧛! 

GAMEPLAY
The idea/concept of sneaking up on your victims, attacking, and trying not to be seen is a good one. The victims were really alert, but with good timing, you could still sneak up and attack from a short distance. It’s a shame there’s no end goal; that would have been fun. Or different stages/victims/hunters. But of course it was a short jam and not so much time. Maybe in an update. The hunters weren’t very dangerous as I could just walk away. Perhaps they could be a bit more persistent in tracking you.

VISUALS
The self-made pixel art was nice. The atmosphere, along with the sounds, matched well. It was maybe a bit dark, but that also served as a safe spot for the vampire.

AUDIO
The audio and atmosphere and sfx were well-suited to the game.

THEME
The theme was definitely incorporated, playing as a vampire.

Overall a solid jam entry. Well done 💪

(2 edits)

Monsterly quick made game 😉

GAMEPLAY
For a game made in 12 hours, it’s not bad at all 💪😊! There was also humor in it. Liked that. The gameplay is naturally a bit simple and that fits for a visual novel. There’s a lot of text. If you want to play a second time, you end up clicking the mouse a lot, but I still wanted to see the different endings and read the different lines when you give some other answers. Fun to play a few times. Would be interested to see a more extended game with more options and choices.

Maybe the ones who are talking can not only be distinguished by the color of the header but also some glowing silhouette or something as extra indication who is talking.

VISUALS
Visually, it was well put together in terms of style. Nice aesthetics.

AUDIO
The audio enhanced the experience. Good audio background overall, and also the effects when someone dies were cool.

THEME
The theme was incorporated and checked.

All in all, a fun visual and good looking story game for 12 hours of work. A solid effort for the jam.💪

Nice concept for a game 😊

GAMEPLAY
What an evil old man 😉! The concept of gathering an army for revenge is fun. The controls were a bit tricky, though. It might feel better if the camera rotated with the character so you could always see where you’re going. The flat style is visually nice and fun, but when you view characters from the side, they disappear. But it was fun to collect my army 😊!

VISUALS
Distinct style with flat sprites mixed with 3D. Also the intro was very well done. The story was immediately very clear.

AUDIO
The music was okay. Adding more sound effects could be a nice bonus for a future update.

THEME
The theme was incorporated... check!

Overall a well made jam entry in 3 days. Nice job💪

(1 edit)

Slimily fun game 😊

GAMEPLAY
Fun little game with a nice concept where you play as a kind of slime monster (judging by the sound). Fortunately, there was a mouse sensitivity setting😊. Crawling around was fun, and the jump mechanism was cleverly designed, though it took some time to get used to. Maybe use some color coding for the key cards as some already suggested to make it more clear

VISUALS
The graphics had a coherent, nice retro style. Looked nice in 3D.

AUDIO
Audio was OK, and the sound effects were very fitting. A background music could perhaps be added t add a bit more ambiance. To increase the eerie or lab feeling.

THEME
The theme was certainly incorporated, as you play as a monster.

Overall it was a solid game jam entry. Keep it going like this 💪

This was a rocking game 😊

GAMEPLAY
The game looked good, especially the rock monster, which fit the title well. The monster's animations were also cool. The controls could have been better. They were less responsive; they didn’t always react, and I was unable to attack. It would be nice to look around with the mouse, and I think positioning the camera a bit further away from the character would help with overall visibility.

VISUALS
The main menu looked cool, as did the game environment. The rock monster’s design fit well with the theme.

AUDIO
The sound matched the overall feel and theme of the game.

THEME
The theme was well incorporated. with you as a rock monster.

For a 3 day jam this was a good solid entry. Well done 💪

Fun pixel art game 😊

GAMEPLAY
Fun game with nice old-school pixel graphics featuring punch and shoot mechanics. The main character looked cool, though maybe a bit too large for the screen, taking up a lot of space. Because of this, I couldn’t always see if I was running into villagers. Tip: when walking in a certain direction, you could make the camera look slightly ahead. Searching for "camera offset" or "camera look ahead" on Google might lead you to helpful code for this. It was fun to play, even though there wasn’t a clear end goal. Shooting and punching villagers was enjoyable on its own.

VISUALS
The game had nice pixel art, and the main character design was cool 😊

AUDIO
The eerie background sound added to the atmosphere.

THEME
The theme "You Are the Monster" was definitely incorporated with this main character.

All in all, a nice jam game. Keep up the good work! 💪

Good first jam try 😊!

GAMEPLAY
For your first game jam, this is certainly not a bad start. The atmosphere was well captured, with the cave setting and sound. The controls worked well for this small segment, though the mouse sensitivity was a bit high for me. Would be nice to see a future update if this game when that happens. You can always post that in our showcase channel on Discord.

VISUALS
As mentioned, the cave looked good, and the background sound added an eerie vibe. The bodies were a bit awkwardly stacked on top of each other😉.
Maybe choosing a more horror-themed font for the text could enhance the ambiance.

AUDIO
The background audio contributed well to the eerie atmosphere.

THEME
e could gather the theme from the text that we were the monster

For a first attempt at a game jam, this was a solid effort. Keep going and keep making games!💪

Fun little platformer 😊

GAMEPLAY 
A bit challenging at times. Controls were ok. I had a bit of difficulty starting the game; I clicked around the menu, and a few times it suddenly closed. I also managed to read the backstory and start the game three times, but it was more challenging than necessary. Perhaps some visual cues or hover highlights in the main menu could help.

VISUALS
Cute art style.

AUDIO
The music was enjoyable. Maybe some more variation and effects would be cool

THEME
The theme "You Are the Monster" was certainly incorporated.

All in all, a good small game for our jam. Keep up the good work! 💪