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Wow this game is very impressive! I love the graphics and how you did the destructible terrain. A lot of games would go the minecraft route but I like how you did it with those triangle shapes. It was pretty fun mining around and getting orbs. I have a few nitpicks with this is game that were related to communication to the player:

- It was never really clear why my battery was going down, I thought it may be because of me using my laser, or moving, but I never would have guessed it was being in the sun unless I looked at the comments. I didn't even realize there was shadows in this game, so if you want to keep that as a mechanic you need to make the shadows much more pronounces and make it so when you're in the sun you are visibly affected by it like it gets super bright or something

- Why start the player in the upgrade screen when they don't have any money

- It was never really clear to me what the wheel and laser upgrades did. Does the laser upgrade improve my blue laser or my pink laser? Why is there a power value next to them, do they cost more energy the more I upgrade them

- I don't see how this fits the theme at all, but that's a really minor gripe because it is just a game jam theme after all

Overall really impressive work! 

Thank you for your detailed feedback ! Unfortunately i had to rush the gameplay loop because the terrain part took me a while to implement properly and didint really have time to "teach" the player everything, although there is clues for  him to learn.

- The game is called Sunburn and your character emits smoke / high pitch noises when you are exposed to the sun, volumetric lighting is there to display the rays of light so you don't have to look at the shadows on the ground to avoid it.

- Didint really have time to do a better waiting screen, anyway this screen is displayed when the spawn area is generated, this may take a while and locking the players prevents him to see the ores before the grounds is fully generated.

- Increases movement speed and both lasers (mining speed) as well as their energy consumption, 1kJ being 1kW second, i admit the values can be confusing but it's mostly to give an idea of the scale of the upgrade to the player.

- There is 2 things you can do in a battery cycle to "progress" : Farm ores until you die and get stronger for the next cycle, or use your energy to terraform a path making a faster route without obstacles for your next cycle to be able to reach the objective.