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Thank you for your detailed feedback ! Unfortunately i had to rush the gameplay loop because the terrain part took me a while to implement properly and didint really have time to "teach" the player everything, although there is clues for  him to learn.

- The game is called Sunburn and your character emits smoke / high pitch noises when you are exposed to the sun, volumetric lighting is there to display the rays of light so you don't have to look at the shadows on the ground to avoid it.

- Didint really have time to do a better waiting screen, anyway this screen is displayed when the spawn area is generated, this may take a while and locking the players prevents him to see the ores before the grounds is fully generated.

- Increases movement speed and both lasers (mining speed) as well as their energy consumption, 1kJ being 1kW second, i admit the values can be confusing but it's mostly to give an idea of the scale of the upgrade to the player.

- There is 2 things you can do in a battery cycle to "progress" : Farm ores until you die and get stronger for the next cycle, or use your energy to terraform a path making a faster route without obstacles for your next cycle to be able to reach the objective.