Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

oh yeah, love Celeste and I can kinda see the influence. I only did the B sides, those C sides were way out if my skill range! I just think the item throwing and stuff reminds me of mario, especially how you have to grab it again.


Ya it's fair for you to have put the box resetting feature given how you designed the level, since levels that can get the box lost would softlock. I just think maybe there were other puzzles you can design that would fit in with the rest of the game.

And yeah while the platforming can get slightly precise, the amount of coyote time made it not so frustrating!

I'm glad then that i was very forgiving with Koyote Time... (^u^) 

Ye, i could probably have but deadline was coming fast and, I'm going to be honest here, i was feeling kinda lazy and i didn't really want to code another mechanic for the game, plus i hadn't really used the boxes full potential, so box it was... (>u<)

The B sides imo are much more harder than the C sided imo, mostly because the B sides are much longer than the C sided and the skill range isn't that far off... I do agree tho that when i was doing the B sides, C sides seemed a lot scary to me too, Matt (and the other designers, if there are any) did a really good job to make them feel scary...