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Someone should get back to you soon. Things can get busy. In the mean time, there are some limits placed on uploaded games here, they're just more generous than elsewhere. Could you maybe pack your assets into an archive of their own inside your overall game archive, and load from there?

it's all packed inside the zip file, but then the sites counts the files after unpacking all the assets

Hence my suggestion to maybe put another archive inside the archive, so that itch.io doesn't see a zillion image files after unpacking your game, but just one file. Of course, this being a web game, integrating a ZIP library could be tricky...

You mean a zip inside a zip? That sounds crazy, but maybe it can work.

But I don't know if I can code that into a HTML5 game, but worth a try...

Yeah, last time I checked there was just one ZIP handling library for Javascript, and it wasn't easy to use. But years have passed.

I tried, I can did that on .exe and android, but not to HTML5, since its inside the browser the browser thinks it's a security breach and will block the extraction.

Damn that sounded like a good idea

Sorry for misleading you. I don't suppose your PNG files are small enough to combine into sprite sheets either?

they are very small, the problem to merge then is the time and work required,  I will need to recode the whole game.

Ouch. Fair enough.