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Play: Another RPGMaker game that shatters the limitations of the software and provides an expectation entirely unlike what you'd expect from the program. Having the player sprite be a mouse cursor is hilarious- you move a bit slowly, and I might have found fault with that if I wasn't so entertained by 'omg I'm a mouse cursor, and I have to click with my mouse cursor to move this OTHER mouse cursor'. It's a top-down map, but it provides the illusion of a regular interface... it's so cool. In addition, this isn't the type of game I'd expected at all. To make a really shitty comparison, it reminds me of an old Cyberchase game that I've totally forgotten the name of, the one where you had a set of beakers and had to math out how to swap them around so as to get a certain other amount (like, you have an 8 a 4 and a 2 and you have to get 5)(don't try that example idk if it works).  Obviously, that sort of game isn't challenging at all if you're above the age of 5, but this retains its challenge in a lot of unique ways. The drunkenness meter and the trust system actually encourage you to take risks, seeing as how you can't just spam the low-level drinks to get precise measurements; balancing your trust meter with your amount of drinks means you need multiple solutions to each problem depending on your stock; and the fact that none of the drinks are labeled with how much they'll fill up either meter is a good choice, since you have to try and remember what each one does. It's fun not just because it's cute and horny, but because it's challenging in a way that makes you want to try again when you lose. This was genuinely enjoying and fascinating!

Aesthetic: This game is adorable! It's always entertaining to see how people work with the Game Boy colors, and you did really well. The art style is just straight-up cute! Mimyu is adorable, she's animated well, and she even has different outfits (which took me a disappointingly long time to notice but shhhh)! In addition, you used a cute and stylistic font while still keeping it easily readable, which apparently is a lot to ask- *shot*

Sound: The RPG Maker sound effects are classics, I can't find fault with them. Also, I was expecting the music to be cute and anime, not a sea shanty! Brilliant choice of BGM. I have half a mind to go through the files and rip it out so I can just listen to it all the time.

Narrative: The 'story' is inherently repetitive, seeing as how you are working at a job, but the dialogue is all very well-done.

Horny: I'm not into this, so I don't know if I can accurately judge, especially when I am distracted by everything else that's fantastic about this game. My best approximation still gives you high points, though, lol

Kink: I wasn't sure what to expect when going into this. Alcohol specifically is definitely something I haven't seen before, and I'd give high marks, but I was concerned about consent issues and the like. Luckily, this seems to be a very positive game, and you're never depicted as intentionally taking advantage of her, especially in all the game over texts, where you're very nice. Very high score not because it's particularly strange, but because it takes a tricky subject matter and approaches it with relative tact. 

Stealth: If you didn't know the intentions with which it was made, you would easily be able to figure out 'ok this is a horny game', especially given the ending, but I don't know if anyone would specifically be able to guess alcohol kink, just because it's not very common.

Harmony: There's only a few hiccups that prevent it from getting a perfect score here. I'm going to use this section to complain, because all my complaints are small and inconsequential. The music is great, but it is VERY LOUD. My computer is at minimum volume right now, and it is still very audible. The movement of the player character is weird, restricted as it is by MV's limitations, making it feel slow when you're interacting with things across the screen from each other. However, it works well when you're selecting drinks. It seems like you get a game over when you fail a level, even if you have trust left- it'd be a little more forgiving if you only failed once you ran out of trust. In addition, I wish the game over screen had a continue button instead of booting you to the title screen!

Novelty: I wish I could give it more than five stars. Surprisingly, though, even though this is full of new and inventive things I haven't seen in MV before, I think I know how you did all of them... except for one. How on earth did you get the sliding meters to work?!

Misc: I like that you didn't turn off the pause menu- sometimes, the game over screen will freeze, but you can very easily get out of it by pressing escape and selecting game end. I failed a lot, and it froze a lot, but the fact that this failsafe was there kept me from being discouraged at having to reload the whole game a lot. The idea of finding the password for the ZIP file is brilliant. I've always loved the idea of games that have you mess around with their files as part of the mechanics, and while this isn't the most groundbreaking example, it's still cool as hell. However, like another commenter said, you can find the password easily by messing around with the files more, so maybe in another build, find a way to encrypt that (if you want). I ended up taking so long to get the hang of this that I resorted to that myself... sorry T_T I've got other games to play! It's an interesting completion reward, though- my best snooping around tactics didn't turn up anything, so I'm definitely going to revisit that later lol.

Final Thoughts: This game is fantastic. Well-made, well-designed, and seriously changed my perceptions of what can and can't be done with MV. 

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Hi actiniumhydroperoxyl ! Gosh, thank you so much for the very detailed feedback! All the elaborate writing and analysis you did - much appreciated. I am glad the game surprised you, and that you could enjoy the unusual gameplay. ^^ Sometimes, a bit of experimentation is all you need, and unusual concepts require unusual solutions in RPGmaker, haha.