Day 9
No time today. Only managed to do a small code cleanup update: use a Map to associate enemy type strings (defined in Tiled) with classes. This way, now I have a base Enemy class, and can have a subclass for each type of enemy.
This is possible thanks to Haxe's reflection API, which I learned about today :-)
OK, too much coding for today, I have to turn to graphics and level design.
Bye!