I enjoyed the design and the aesthetic. I wished greens weakness wasn't moving slowly, I kept waiting for it to move. Is there a better collision detection solution available? When on top of each other, one of them kept sliding off. The way you considered the player throughout in the design was really good.
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Hi, thanks for the right feedback, I trully appreciate this as I know the feedback is the most important part of the game design. I agree with you, I could feel frustrating the slow motion of the character. Maybe speeding it up and getting a better grap could help a bit, or perhaps thinking in another mechanic for player two...
I'll work on the collision detection solution as well as for the walls and borders and between and for the grip between characters.
Thanks again, my friend!