I enjoyed the design and the aesthetic. I wished greens weakness wasn't moving slowly, I kept waiting for it to move. Is there a better collision detection solution available? When on top of each other, one of them kept sliding off. The way you considered the player throughout in the design was really good.
Play game
Strength Lies in Differences - As Above so Below's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #44 | 2.510 | 3.286 |
Fun | #45 | 2.510 | 3.286 |
Overall | #48 | 2.510 | 3.286 |
Audio | #51 | 2.291 | 3.000 |
Visuals | #57 | 2.510 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
I have used the theme in two "different" ways:
1. Two different characters with different abilities have to cooperate to finish the level
2. This game is for two players but it can be played by only one using the two characters at the same time. This provide a "different" way of being played.
Though the strength of this game lies in its different way of being played.
Number in team
1
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