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Strength Lies in Differences - As Above so Below's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #44 | 2.510 | 3.286 |
Fun | #45 | 2.510 | 3.286 |
Overall | #48 | 2.510 | 3.286 |
Audio | #51 | 2.291 | 3.000 |
Visuals | #57 | 2.510 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
I have used the theme in two "different" ways:
1. Two different characters with different abilities have to cooperate to finish the level
2. This game is for two players but it can be played by only one using the two characters at the same time. This provide a "different" way of being played.
Though the strength of this game lies in its different way of being played.
Number in team
1
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Comments
I enjoyed the design and the aesthetic. I wished greens weakness wasn't moving slowly, I kept waiting for it to move. Is there a better collision detection solution available? When on top of each other, one of them kept sliding off. The way you considered the player throughout in the design was really good.
Hi, thanks for the right feedback, I trully appreciate this as I know the feedback is the most important part of the game design. I agree with you, I could feel frustrating the slow motion of the character. Maybe speeding it up and getting a better grap could help a bit, or perhaps thinking in another mechanic for player two...
I'll work on the collision detection solution as well as for the walls and borders and between and for the grip between characters.
Thanks again, my friend!
I really enjoyed this, i loved playing it single player too - the multitasking just added that extra bit of challenge over a normal game, and i loved trying to force myself to play multiple characters at once. By the way, i thought the menu and the control screen were really nice, and in general the style of the ui was nice.
In terms of feedback, I felt like sometimes it was hard for the second player to actually stay attached the other player? I'd end up falling off even if i wasn't pressing any movement keys on the second character, then there was an ordeal to get back on top of the first player. Maybe some sort of locking mechanism would be cool to attach the players?
Also, past the first locked door, there's a segment where the second player needed to fetch green cubes without getting hit by the enemy, but the second player moves so slow! You could grab the opposite end collectable, but i died so many times trying to get the middle one. Maybe a ground based lock between the players where the first player could push the second one at a faster speed would be cool here?
Overall I loved it, and it's impressive work for a single person :)
Hi, Alixxir, thanks for your kind comments. You are right, the player attachment was an issue, as I have to change the structure of the characters several times, at the end they're two character controllers, one of them writting values on the other. I notice the attach issue at the last moment when I have ran out of time...
That's an awesome and funny idea! I'll try to implement the pushing and also a pulling mechanic, that'll be fun. I did not have the time to make models but the player two, the one that moves too slow, is supposed to be torso and hands, and the player one is supposed to be the legs so when one gets on top of the other it becomes a whole therefore strength lies in differences.
There is not head for the main quest of the game would be that they are looking for their head :) (A third part, also different, which complements the gestalt.
Sorry for the wall of a text!
-Best regards-
Hope I have someone to play with. I felt it was too difficult to play with myself.
thankik, hi! Thanks for taking the time to test my prototype, is a very kind gesture of yours and I trully appreciate it! I know exactly what you mean, question would be: do you believe two players can play it? I don't know that myself because I could only test it with me and got used to the controls.
Thanks again for the comment, is of most importance to me, if you need anything please let me know, also, what is the game you made? I would love to test it!
I'm really bad with multitasking, to be honest, so when I tried to move the characters or do something, everything fell apart hahaha. But your prototype has a great concept, it just needs a bit more polishing. Also here is my game: https://itch.io/jam/gjl-game-parade/rate/937778, I would be appreciated if you test and rate it too!
sure think! Right on!