The art was so striking against all the green, I had high hopes.
Viewing post in Red Hood Monster Slayer jam comments
I'm really sorry I desapointed you. I tryied my best to make a good game, but I didn't had very much time, since I'm in college and in a game dev course where I already got a lot of stuff to do. Also, when I joined the jam, it was already in the middle. So, when it was ending, I had to submit what I got... But I hope I'll be able to continue the game as soon as possible because I really liked the art assets, so the game will probably have updates.
I understand. You were using unity if I'm not mistook. The way the player controlled, it felt like you were using a rigidbody. However if you'd like to get a tighter feel to your game, I'd recommend using a player controller.
It'll take a little more time to figure out how, but you'll have more control over the jump arc, and the player controller doesn't have issues clipping through walls.