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This has some really fun mechanics, it's a shame you didn't have more time to balance it out. Still, by the end of my playthrough I was enjoying just tinkering around with different card combinations. As you can see in my screenshot below, I had started making an automated point generator setup. However, I started to have some visual bugs with cards doubling up in slots and drawing at weird offsets. The late-game stuff is really fun though, you could definitely develop something bigger with this. 

The early game was a bit slow though, I'm not such a fan of putting a cooldown on a clickable like the draw and submit buttons; either clicking or a timer is fine but both isn't so much fun. Also, I wonder if the shop stuff could fit on the same screen as the play area, just to save some clicking in and out of them?

So, I tossed a plus card into my automation thing and the numbers blew up pretty quickly! Awesome indeed but just something to keep in mind for future balancing.

(+1)

Wow, that's further than I thought anyone would take my prototype! Great feedback, very much appreciated.  I certainly agree about the balancing, though I've got lots of ideas to improve that.  

Yeah, the cooldowns on the draw/submit was to try and encourage the player to slow down and think, but it only makes sense to do so when you have at least a few spots on the board.  Originally you started with 4 slots and a multiplier card, but I wanted to try and re-enforce the incremental aspect.  It didn't work out, and if I work on this further, I'll definitely be leaning away from the incremental aspects aside from the incrementality of improving your deck.  

Bringing the shop out onto the board is great feedback too.  Really appreciate it :)