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Play: This I think is the one major area where the game is lacking, and it's just because the text choices are a little hard to make out, especially when they're just ">>". They blend in a little, they're smushed up against the corner, and when there's multiple there's no spacing between them. I'd rather have had the low panel used for displaying the dialogue/dialogue choices, instead of reminding you of your location, since the location function doesn't seem very useful, at least to me, especially because you have the sidebar to remind you of your ticket amount. I don't like that the shooting minigame wasn't optional (although that's just because I accidentally reloaded the page while I was going back to check some stuff), but it was constructed really well, and when I played it because I wanted to it was very engaging. I thought the stats were silly until I realized what they were and how the game utilized them, and I'm looking forward to seeing how they're implemented in a more expanded version.

Aesthetic: I do have to bug you about the game window size, it's obligatory for anyone whose game I had to zoom out on to fit in my browser window. Accessibility and the like. In addition, the cross-thru-black transition being used for everything was a little overwhelming- I think you might want to pick a less jarring one for moment-to-moment stuff, and keep the current one just for scene or setting changes. That being said... this game is so stylish! The limited color palette keeps it spooky even when the settings are detailed or silly-looking, and the art itself is very good. The visual tone is consistent and well-established.

Sound: Between the last game I rated and this one, I accidentally nudged my headphone jack out of place, so when I loaded this up, the sound started playing out of my computer, and I realized I'd had my headphones volume muted for since I sat down to start rating games tonight, and had to go back in a panic and check the others I'd done tonight to make sure they didn't secretly have sound I didn't know about. (Luckily, they did not.) Both music tracks in the game are phenomenal. I am absolutely terrified to mention the fact that there are very little sound effects, because that means you might add sound effects, and then this experience would be on another level such that I might have to never play it again for fear of nightmares.

Narrative: A couple writing mistakes here and there, but for the most part, the writing is sound. Most of the text is either dialogue, which is done well, or descriptive text making up for what the backgrounds can't show you, which is also done well. The premise, while not making sense by realism's rules, is pretty fun.

Horny: Incredibly.

Kink: Before I go into this, I just want to say that I'm not trying to insult the other entries at all ^^'. That being said... holy shit, finally something INTERESTING. I'm not into this at all, and it actually made me genuinely squirm a couple of times, since I went back to see both scenes. It was almost like a horror game than a lewd one on that one route. Which is cool! There's something to be said for games like this that can provide a pleasurable experience to one group of people and a horror/thrill-like experience to others. It's way far out there, which is what this category is for. Full marks. 

Stealth: Definitely not.

Harmony and Novelty: This is more of a technical category, and in this entry specifically, they work together in an inverse way- while the way the game window is set up and the way the stats are displayed and used is very novel, the game isn't long enough for me to get used to the interface, so it still seems a little awkward.

Final Thoughts: I like the name. I'd like to be able to click to speed up dialogue. Also, I accidentally hovered my cursor over 'Luck' for a second while I was looking away from the screen- when I looked back, I moved my cursor, so I saw the pop-up box for a split second, and until I figured out what it was, I was like 'did. did the player character just call me a cuck through the fourth wall. why. how did they know i was looking away' sdlfkjsg

(+1)

Thank you for the feedback! I thought I had managed to fit it correct for a 720p screen, but my spacing and estimation was off.  I don't know how I'd fix that one cause I use that resolution as a base for all my assets. I'll definitely make sure to get some of those UI issues squared away. I had planed to use the bottom section of the screen for status updates. But, then time constraints. The UI was something I arranged and rearranged multiple times.

I played it in the browser instead of downloading it- it'd probably fit fine if it was in its own window, and the fullscreen button worked fine as well, so don't stress out too much about it slkdfjslkdf