I like your interpretation of the theme. Would have been cool to see some more elements that played with that idea, like levels that trick you into doing the wrong thing first or something. The levels were a little too large -- my general preference for puzzle games is for the levels to be as small as possible (see Portal 1 -- every nook and cranny of the level has a *purpose* -- if a room is big you need to hurl yourself over it, if a platform exists you need to land on it).
Viewing post in Experiment 501: Attractor Gun jam comments
Thanks for the feedback! That's a good suggestion, to play with trick levels. Yeah, the levels have a lot of open space. That was me being lazy and putting down the same frame for every level. I had to redo the first level, and by that point, I had figured that out, so that level (and level 2) was better. For some reason, I didn't fix the other levels/