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Thanks for playing! A lot of the values for interaction are fairly unbalanced in this version.  There's a few scenes that are very difficult to see, simply because there isn't enough time for to build up to them. Cooldowns for map events getting triggered are also too short at the moment. I will probably add some sort of fatigue system in the future where the event timer get longer after each consecutive occurrence on the map.

A wait button is a good idea and will almost certainly get added in the next build. I do sort of like how the characters sometimes get distracted during missions, it fits the theme too well. Instead I will probably add some code to prevent that from happening during their first couple of moves when assigned a task.

I really appreciate the feedback, thank you!