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To give an honest review: I didn't like the "theme" much - probably just because I've played several games in the jam where you uncover dark areas - but this is a very good example OF that theme. :P The choice of character is fun, the attention to details like coyote time and stretch and squeeze of the player sprite is really nice. As someone below said I think, my main complaint was that the jump seemed somehow inconsistent, and led to frustration when combined with all the pitfalls. Sometimes I could jump out, other times not. 

Hey, thanks for playing! Yeah, it's pretty difficult to come up with original ideas because there are so many people and so it's pretty much guaranteed you'll have some similar ones. My hope was that the fog of war effect and the death timer would kind of separate my game from others, so hopefully, you didn't play a game with the exact same mechanic. If you did, though, and you remember the name, I would love to check out the game as my fog of war implementation was really messy so I'd like to explore alternatives. The jump is pretty buggy, yeah. Even I get frustrated sometimes when I played it and I know where everything is, so it must be even more frustrating when you don't know where you're supposed to go. Anyway, thanks for the honest feedback! I hope you still got some fun out of it despite the bugs!