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Well I tried to collect all the purple circles, but it was getting difficult to navigate the level. There were some shelves I couldn't figure out how to get to. I had a pretty fun aha moment when I got over the right cliff by taking damage from underneath. I think there's a cool idea there for a platformer where the hurt animation physics helps you progress. Like a reverse-castlevania kinda. Also, small thing, I appreciated the esc menu. It's easy to miss quality of life details like that and your thumbnail is actually what drew me to the game. It had a nice 140 vibe to it. Congrats on the submission.