Play game
Shapes of death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #309 | 3.727 | 3.727 |
Topic | #481 | 3.000 | 3.000 |
Visuals | #510 | 2.909 | 2.909 |
WOWIE! | #510 | 2.818 | 2.818 |
Fun | #562 | 2.727 | 2.727 |
Creativity | #615 | 2.727 | 2.727 |
Sound | #858 | 1.545 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The lack of sound is a little bad, and the game could really use a tutorial. I tried jumping to the purple circles, I thought I'd have to have 2 orange blocks under me to do that, but I couldn't get them there without accidentally stomping them too early. But an interesting idea!
Well I tried to collect all the purple circles, but it was getting difficult to navigate the level. There were some shelves I couldn't figure out how to get to. I had a pretty fun aha moment when I got over the right cliff by taking damage from underneath. I think there's a cool idea there for a platformer where the hurt animation physics helps you progress. Like a reverse-castlevania kinda. Also, small thing, I appreciated the esc menu. It's easy to miss quality of life details like that and your thumbnail is actually what drew me to the game. It had a nice 140 vibe to it. Congrats on the submission.
I'm confused on what i have to do... There are some shapes that goes flying towards me and if i get hit my score decreases. I hope i don't have to get to 0, because that will take a lot of time :/ (i have around 3k points, and the cubes remove like 100)
Yes you have to get to 0 points. But there are also some Spikes and Spheres that take away more points. Would you have something that i should do different next time?
Uhhh, that's hard to answer... Let's see... The games dosen't tells the player anything so that's a something that you should improve one, second thing i explored a big chunk of the map and only found the orange rectangles and the green squares, and i explored a big chunk of the map, so next time you could make it smaller maybe?? next think i'd also say it's to not make the control physics based when you're making a platformer (or shift the focus more on the combat side)
Thanks, I'm going to look what i can do with that next time.
I thought about making a how to play section, but i ran out of time and put it into the description.
The idea is really good. Some sound would improve the game a lot. And a tutorial or any kind of in game explanation would also be helpful. Keep on hackin’!
Thanks for the feedback. I had no time implementing a tutorial or sound, because i don't have that much experience and focused on the mechanics. Also i never worked with sound yet. I hope you had some fun.
Fun concept, and adding that light bloom makes the shapes pop out very well.
The camera could be a bit faster, or centered on the player, I was sometimes outside of the screen and had no idea where i was falling.
Thanks for the feedback. I should a a cap for how far the camera can be behind the player.
Cool concept and nice simple graphics. I was a bit confused at first but eventually got the hang of it, well done!
Nice Game one issue tho ;-) if the groudn is entrily white and there are no enemies and obstacle you have no idea how fast your going or in which direction ^^ completly lost direction once. But nice Game :D
Thanks for the feedback
Cool game! I like how simple it looks.
Try mine out if you can: https://itch.io/jam/wowie-jam-3/rate/940634
The idea is good and good mechanics! Good job!
Please check my game as well ;)