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Thanks for your feedback. I'm on the fence about making the run state the default state, because I want the motivation to be to get to the burning state. When the cat is set on fire it moves faster and also jumps further. My plan is that it's gonna be possible to keep that fast state going by burning more things or running into existing fires, which should result in more fluidity and chaos. I also could imagine that breakable objects would get destroyed on contact while on fire, that shouldn't actually be too difficult to set up.  Appreciate the input.