That's a good point. The goal is to win 6 levels in a row, you then get a win screen. I thought about how to completely reverse the concpet of winning and losing, without winning feel punishing. So if you win you will get a temporary downgrade, but you will also get closer to the goal. If you lose you can upgrade without any actual limitaions. So if you want, you can go completely OP. I hope this gives you an insight of my thoughts during the development.
It's my first game jam so i never would have expected that i receive such nice comments. Thank you though.