My D&D stat rolling involves dropping low but if there's a tie for the lowest die and the lows are below 3, drop one and reroll the others until they're any higher number on the die. (so a 4d6 roll of 6,1,1,1 would drop a single 1 and reroll the other two 1s until they're anything higher, such as 2,4) Is it possible to model that in McDie? It sounds like I'd need to break apart the "remove lowest" node in McDie into its separate logic and reconstruct it to work in a different way.