Cute & charming. I personally don't see any reason to not let the player advance the textboxes himself, it doesn't necessarily sync with the music. Battles as well became rather lengthy because I couldn't just skip all the text.
Some of the sprites in the battle screen looked very obviously stretched. You don't want that, it simply looks unfinished.
The music was surprisingly good, especially the 'calm' version.
Lastly, I found that in the first battle, there was always an obviously best choice - frenzy. You might want to balance magic and defense costs, damage values, etc. to make the choices more interesting. Jonas himself has a good video on decisions.