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Land of the Unskilled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #108 | 3.887 | 3.887 |
Sound | #117 | 3.617 | 3.617 |
Topic | #137 | 3.835 | 3.835 |
Visuals | #175 | 3.765 | 3.765 |
WOWIE! | #206 | 3.409 | 3.409 |
Fun | #381 | 3.157 | 3.157 |
Simplicity | #577 | 3.200 | 3.200 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes, we made the music (I mean, my partner made it...)
Credits
Dark Peace from Bottled Up Studio
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Comments
Well done! you are one of my favourite 10 games of the jam and you earned a spot into my Youtube video Review of the jam! Be sure to check it out ;)
Oh ! Thank you !
I'll check it out !
Great music and storyline. The game could use some better pacing but the art is cute and the mechanic is interesting. Good work! (We should really get someone else to answer the phone though, it's boring)
Thanks for playing !
Played while stream
the game won't load for me for some reason :c
i tried google chrome and firefox but nothing works
oh I know some people got difficulties playing the html version. Idk why tho. I had some problems with other games and when I quit chrome and reopened it it worked most of the time. There's always the downloadable version if that's not working
:(
it worked!
well the game is a little confusing at first but it's a nice little experiment
also the art choice is very unique, i like it ^^
thank you !
btw, what worked ? the downloadable or html ?
html!
i have linux so i wouldn't be able to download the game ^^
The intro is way too long maybe make it skippable in some way.
Cool idea tho!
Thanks for the feedback !
The art is great, the premise is great, the music is great, but the game is just so slow and boring. The amount of health the enemies have is pretty intense regarding how little the heroes attack, and even when i did know about how I would defeat the final boss, it still took around 10 minutes just because the magic regenerated so slowly and the heroes did little to nothing. I would've really liked to see this concept be expanded on, but in it's current form, the only bad thing about the game is the gameplay itself. A few ways to fix this would be to decrease defense values and increase attack values while also making the heroes more likely to attack, and/or, make the action sequences play out a little faster, make the little animations go quicker and the text advance faster. Otherwise, the final boss did make me laugh, but it just wasn't that fun. Good game.
Yeah, I'm aware of the slow pace and balancing issues. It'll be fixed.
Thank you for the feedback !
Really like the unique art style, but i dont know if the font really fits that well. Maybe try a font that looks Handdrawn instead of pixelart
Good suggestion, thank you !
Hey great Game :D I especially like the viuals :D keep on the great work!
Thank you !
Hi! I've put together a list of my top games from the jam and before I post them on the community section, I'm just checking that you are okay having your game's link on the post?
sure !
yours were in my list as well
Unique art style :).
Audio was nice also.
Maybe a bit slow paced overall, but nonetheless I had fun playing the game.
Job well done.
Thank you for playing !
Man, you gotta be good at the game to lose for those two. They keep attacking the dead, why? XD
I loved how the visuals seem to be hand-drawn.
It would be nice if all the drawings were in the same style, the help desk is like pixel art. It is nice to keep it consistent.
Thanks for the feedback !
Yep I need some balancing
nice game
Great art style! It seems like the story is going to be great but so sad I can't finish the second round ._.
On the downloadable version you can press 3 to get to the boss fight (normally it works). But there's no more to the story, maybe for the post jam version !
Very neat art, nice work
Visuals where nice and the music fit the game nice. Text was a bit slow at times.
I am not sure about the guard thing being an option, as well as magicalGirl being able to use almost all her HP for damage. The last battle all I did was guard until the heros had enough HP to take the attack that gives me more mana until I had enough for the 99 mana spell. After that it was guarding until one of them was able to take a normal hit while waiting for the swordman to use the attack that scales on the enemy defense.
So, TL;DR: being able to guard allows you to stall out fights for WAY TOO long. Other than that it was quite fun.
Interesting, you're the 2nd talking about guard.
Do you think I should remove guard for both sides or only for the player ?
it is fine on the hero's as that doesn't give an ability to forever stall a fight.
Oh, I just noticed I didn't go over why I don't think the health drain on magicalGirl is a good thing: Because it sets the HP to 1 you have no other choice than to attack swordman until she heals. This means that until she heals your options are basically reduced to 1 in most cases. Technically you can guard spam until she heals but as I already said that probably shouldn't be a thing.
Another way to make guard less able to stall would be to have it cost more mana for the player so it actually costs mana to cast because right now you get enough back to cast it again the next turn.
Very usefull feedback, thanks !
Awesome concept. Love the visuals and music style, its quite unique. I enjoyed the gameplay, and I think the slow-pace worked nicely. Well done!
WOW
You actually enjoyed the slow pace ?
Incredible XD thank you for playing !
Hehe maybe thats just me, I found it made it more strategic :)
Fun game. I really liked the visuals, AI wasn't the most intelligent thing which could make the game a little bit frustrating at times. The music was fine but the long final fight make it a little repetitive. Faster animations maybe?
Overall fun game though I enjoyed it
Thanks for the feedback !
I played the game last night.
Here are my thoughts!
The game has a really nice concept. Control the enemies and make them lose.
While playing, I NEVER guarded as I felt like that was a waste of time when you could be losing. I'd much rather attack.
Speaking of time, I felt like it took way to long for things to happen. It's pretty frustrating. If there's anything in the game I would change, it would be this.
Besides that, this game is amazing! I love the art style and music. The beginning music feels silly and fits the visuals. The battle music is good too!
PS twined light looks really cool
also sry for not playing and rating the game right away
Oh, while you're here, can you tell me, because I'm not a natural english speaker, if you understood that Twined Light was a pun about Twilight ? Or the pronounciation is too different ?
Ooooh lol.
I didn't realize that.
I get it now...
You should ask more ppl bec this could be only me.
But I recognized Hexagun!
Yup, I know about the slowness, I'll fix it
But your opinion about the guard is very interresting. I'll think about it.
Thanks for the feedback !
:)
funny, I guess we took another strategy because for me being able to guard meant that I could stall out the fight for as long as I wanted thus had plenty of time for magicalGirl to cast heal. Something I wouldn't be able to do without guard.
I love the idea behind this game ! A reversed RPG!
I'm on the fence with the music, some parts I dislike, but then suddenly I am completely jamming to it :D
The slow pace of the game got mentioned previously, but I do agree that besides the narrative, some animations could be a bit faster (I really like x2 and x4 speed options in RPGs, maybe that's why).
I'm not a huge fan of the visuals, but I think this is more of a personal preference.
I'd love to play a fully fleshed out version of a game with a mechanic like yours, it's fascinating to say the least!
Thank you !
I feel like I wanted to make something very unique and different from what I usualy make, from the art to the gameplay, but it made it very... Specific, I mean, either you love it or not. Since I got multiple "best game of the jam" and "I don't like it, I don't get it".
Really promising concept! Also really liked the silly artstyle and music and sfx was also really good!
My biggest problem was unfortunatelly the fights themselves - they drag tremendously and are very discouraging to continue the game. Attacking animations should be much shorter and smoother. Also I would recommend to add a way to restart the fights in case you do something stupid.
Overall, very clever idea that fits the theme, presented very well. Gameplay a bit tedious, but its really only the matter of speeding up the battles.
Thanks for the feedback !