Thank you for playing :) I see what you mean re. failure. I think we were going more for the "messing with the concept of winning and losing" part of the theme, in a way. We liked the idea of an island of residents so enthused with their postal delivery system that they see it as a personal win to crash their cars rather than the post be late. xD
But then, that story isn't really shown in-game at all (spent too long getting the mechanics working!) :P