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(+1)

How does the game decide to give you a forced debuf and restart the game? Because it got to the point where that happened 3 times before dieing (Maybe even more if I didn't quit at that point). As a result that "run" had plenty of coins (more than a thousand) and I couldn't spend it because before I was even close to dying the game was like "Haha! sucks to be you. Downgrade and start over. No shop for you." :( Am I just supposed to do nothing after a while instead of playing so I die and can spend my coins?...


The idea is good, and I like how it looks. It missing sound is unfortunate but understandable giving the time constraint

I admit that balancing is a very big problem of the game. But after a run you can spend your money in the shop for permanent upgrades and start a new run. The debuffs apply only for the current run. Anyways, thanks for playing my game and the feedback though.

(+1)

that is the problem though. When you got those debuf's the waves would reset. How am I supposed to die so I can spend my coins if before that happens the game decides to just reset my health and the waves?

Unless I am meant to do absolutely nothing when I have plenty of coins and want to shop? But that then still gives the question: How are the debufs triggered, because I still need to get passed those without the wave count resetting

I got your point, a shop after a level would have been make sense. Or a button for the shop while playing a level.