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(+1)

I agree that it's important that your game is accesible to most of the people. In my case I can't code so I can only use UE4 and build for windows, and something I realized in the game jam (this is my first), is that 680 mb is considered a lot. I could have reduced the size a bit by downscaling all the textures (most of them were 4k and 2k).

Oh yeah definitely. 4K textures and such take up lots of space! I saw your download size and just went,

"😐"

On top of that, they have a large performance cost!

Many jam players have potato PCs. I recommend making sure as many as possible can run your game.

(+1)

Yea, that I thought about, I added a "low quality" setting, but it doesn't help with the size