Just looked into it and its actually because I forgot to change the sprite of drone shots, so it's just a Polygon2D set to white, which is hard to see since the backgrounds were changed😅
bugdriftrr
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There were some actually amazing games here that haven't gotten many ratings as I think they should
My picks:
https://itch.io/jam/wowie-jam-4/rate/1664029
https://itch.io/jam/wowie-jam-4/rate/1664240BUGGY IS THE CUTEST THING EVER I LOVE HIM!!!!
Probably my favorite game I've played this jam, the art is so pretty, sounds are good, etc.
My only issue is that I feel it was possible to just ignore all the fun parts of it if you just wanted to rush through by just dragging a thing up to the guy and not letting go.
I really like the concept! I actually did something similar for last year's jam, it invites some pretty interesting ideas. Clean art and nice visual style.
Interacting with the AI became tedious at a point and there were a lot of collision bugs (I wasn't able to complete level 5 because I kept clipping through the floor)
Other than those issues, it was a nice game! Good job :)!
Very polished, very fun entry!
I love this take on the theme, while failure is essential, but it is still in the end FAILURE, so you aren't immortal and can still lose if you fail enough.
VERY refreshing to play a 3D game!
The player felt nice, the game was graphically pretty, combat was fun although the attack range was weird.
I would like to see more UI elements like a health meter and more just overall polish to the UI, a better dialogue system rather than just in the level, and some QOL changes.
Worked well with WINE 6.0 on Linux (Doesn't work with WINE 5.x)
Cool idea. Lacks animation which hurts it... a lot. Gravity feels off, as well.
Lacks a lot, and I mean, a lot of polish.
One of the biggest issues however is the level design. What could be executed well with decent levels was not executed well. One thing I advise against is that whole thing at the start of levels where I had to kill myself several times to be able to make it past the first obstacle. That part felt like a 30 second chore and threw off the pacing a lot.
Overall? Pretty cool.
A much much more unique take on the generic leave-platform-on-death style game. I liked that.
However, it isn't without issues.
- The movement does not feel good. Variable jump height would serve this game well, and in general, this lacks a lot of feel-good things about movement. Jonas made a good video on this.
- Camera cannot reset once you pass one boundary. I got permanently stuck at one point because of this and had to restart the whole game.
- The game does a poor job showing where I'm supposed to go. It took me several minutes to find out I was supposed to go to the right side of the screen instead of that being an impassable barrier.
- Music resets when you change scenes.