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bugdriftrr

169
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A member registered Dec 13, 2020 · View creator page →

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Just looked into it and its actually because I forgot to change the sprite of drone shots, so it's just a Polygon2D set to white, which is hard to see since the backgrounds were changed😅

oh by this do you mean drone shots, which exist to continually keep shooting even after the drone is gone, or is something deeply messed up even though the enemies are supposed to queue_free() after being killed???

Good game! Instructions were unclear at first, though.

I really want to elaborate on this style a lot more and execute it in a better way. Ty!

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Thank you!!! Idk where you got the 3d pre-render part tho, it's just 2D pixel anims

Thank you! I will probably focus more on polish in the future lmao, I just rushed the game >-<

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

There were some actually amazing games here that haven't gotten many ratings as I think they should

My picks:

https://itch.io/jam/wowie-jam-4/rate/1664029

https://itch.io/jam/wowie-jam-4/rate/1664240

https://itch.io/jam/wowie-jam-4/rate/1664020

I like it, only issue is that I wish there was a dedicated restart key for when you get trapped by ghosts, or if it automatically killed you instead of having to restart the mission manually. ^^

BUGGY IS THE CUTEST THING EVER I LOVE HIM!!!!

Probably my favorite game I've played this jam, the art is so pretty, sounds are good, etc.

My only issue is that I feel it was possible to just ignore all the fun parts of it if you just wanted to rush through by just dragging a thing up to the guy and not letting go.

Played it and enjoyed it!

Here's mine

https://itch.io/jam/wowie-jam-4/rate/1663116

Nice game! I was a bit confused at the beginning but that also may just be because I'm a bit stupid lmao. Played a few times and enjoyed it.

Nice concept but the collisions were super off which led to a lot of buggy behavior at times.

Cool environment and  very impressive visuals for a 3 day jam! I feel like it was lacking a lot in terms of gameplay and I feel there could've been a bit more to it than "Run here, pick up this, avoid this rock".

Absolute banger. What an amazing guy. I love Scrunkly.

Interesting concept, very fun :)

I really like the concept! I actually did something similar for last year's jam, it invites some pretty interesting ideas. Clean art and nice visual style.

Interacting with the AI became tedious at a point and there were a lot of collision bugs (I wasn't able to complete level 5 because I kept clipping through the floor)

Other than those issues, it was a nice game! Good job :)!

Thanks! Yeah we didn't have enough time to add in game music lol.

But no, hints would ruin the entire idea of a puzzle game. Instead I think I need to make the introduction to a few mechanics more obvious then throw people into more challenging levels.

About halfway through the jam we began seeing our submission as a proof of concept.

I deleted the project files a while ago and a few days ago started work on a commercial release with the losers.

Completely from scratch, so from scratch even that I'm using C# this time instead of GDScript.

Liked it a lot, but despised how it paused me when it was talking. Threw off pacing.

k i guess

Idk how it fits the theme much. The camera made me sick.

It was pretty fun, though.

submission to... 3 jams... 26 days before the deadline.....

Very polished, very fun entry!

I love this take on the theme, while failure is essential, but it is still in the end FAILURE, so you aren't immortal and can still lose if you fail enough.

VERY refreshing to play a 3D game!

The player felt nice, the game was graphically pretty, combat was fun although the attack range was weird.

I would like to see more UI elements like a health meter and more just overall polish to the UI, a better dialogue system rather than just in the level, and some QOL changes.

Worked well with WINE 6.0 on Linux (Doesn't work with WINE 5.x)

yeah we didn't have enough time to fix the spikes 😅

It's just too simple, it's pretty but basically no gameplay.

did you hit an almost invisible spike or something haha, but thanks :)

If only there was sound, this was so cool. Nailed the visuals!

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Love the visuals. Kind of confusing though.
Movement was great but gravity wasn't (peak velocity was too slow and got there too fast)

I really like this concept a lot! Started slow and boring but got chaotic and fun.

Thanks :)

Sound looping is pretty easy, it's just in the sound material. Fellow godotter here :)

found this in my to-play list but I'm days late.

Cool concept that I loved! It was very fun :)

But the ground texture had a watermark on it and otherwise, it wasn't graphically impressive.

Fit the theme, played well :)

Loved it! But:
- Lacked sounds aside from 1 song

- Song did not loop

- Jumping felt unresponsive. Add coyote time?

great game loved killing small children

Felt amazing to play with, that main menu was very interesting!

A good twist on a very overused concept this jam. Liked it :)

Jumping felt a bit weird and floaty, and the death sound was just awful. 

Pretty cool :)

Cool idea. Lacks animation which hurts it... a lot. Gravity feels off, as well.

Lacks a lot, and I mean, a lot of polish.

One of the biggest issues however is the level design. What could be executed well with decent levels was not executed well. One thing I advise against is that whole thing at the start of levels where I had to kill myself several times to be able to make it past the first obstacle. That part felt like a 30 second chore and threw off the pacing a lot.

Overall? Pretty cool.

Feels like a proof of concept, but I would LOVE to see a bigger version of this!

Pretty cool and fun but took a while to understand. When I did I loved it.

A much much more unique take on the generic leave-platform-on-death style game. I liked that.

However, it isn't without issues.
- The movement does not feel good. Variable jump height would serve this game well, and in general, this lacks a lot of feel-good things about movement. Jonas made a good video on this.


- Camera cannot reset once you pass one boundary. I got permanently stuck at one point because of this and had to restart the whole game.

- The game does a poor job showing where I'm supposed to go. It took me several minutes to find out I was supposed to go to the right side of the screen instead of that being an impassable barrier.

- Music resets when you change scenes.

Yeah I agree with that statement, 8 levels with this basic set of mechanics was pushing it. Thanks for the idea, I'll look into it. Feedback is appreciated 😄

Yes!!! TYSM this makes my day 🙂