General:
Look and feel:
- Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?
Character does feel sluggish. I think upgrades that make the character better would be nice, as long as they scale correctly with the enemies they're facing. (You don't want it to be impossible to clear the mobs initially with the base speed if that makes sense)
Enemies:
- Can you see the game becoming too difficult? If so how do you think we should balance it?
Upgrades would be cool or enhancements. Increasing weapon power, giving it range, or even increasing the size of the enemy could help balance out the ever increasing horde of mobs.
- Are there too many enemies? How many unique enemies do you think there should be?
I think there are at its current stage. Also, no idea but quality over quantity.
Tower defense side:
Turrets:
- What upgrades to the turrets do you want to see?
No ideas.
- Is the firing speed good for the amount of enemies?
Add an upgrade maybe so it can scale?
- How many unique Turrets do you think there should be?
- How many Turrets per X path squares of path should there be?
- Are the turrets’ sliders easy to use?
Wasn't able to add any turrets.
Enemies:
- Is the pathing good for the Enemies?
Yes
- What kind of improvements should the Enemies have?
Cat side:
Cat:
- Is this cat chonky enough?
Yes
- When shooting with the main cat do you see any improvements? If so, what are they?
Add a better visual indicator of the range of the gun.
- Is the movement of the cat coherent?
Yes
- How are the cats movement?
It's okay, slow
We are planning to add these in the future how do you think they would impact the game?
All cool ideas, implement them if you can.