I don't see a reason why you need to die once to open the exit. Some levels can be done without dying, so why force me to die? I also see no reason for there to be a limit on how many times you can die before the level resets. It changes almost nothing. It could be seen as a way to stop the player from dropping corpses everywhere, but they decay, so it's not necessary. All it does is waste time, and that goes for both of my points. Aside from that, the visuals and sound design are very nice.