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Hi,
The easiest way to avoid the warnings from OS is to release a web version as your game's main version (with most common game engines this is also very easy to do).
In fact web version is the recommended way to release a jam game since it allow far more players to play your game.

That is a very good point! Unfortunately, I have chose to use python for various reasons (experience with language, speed to prototype, etc) and as far as I can tell there is no easy way to turn it into a web based form.

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Actually Godot (the engine I prefer for game dev) use a very very python like scripting language.
Maybe in a future game you could try it. It has one of the easiest web export that I have seen.
In fact I use the web export in jams during development so other not technical members of the team (artists, sound designers) can easily see their art/audio in game.

(+1)

Oh cool! I will definitely check it out!