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Time to play this

- Is the prologue text machine created? It sounds really uncanny.

- Is... all the dialogue machine created? It REALLY sounds uncanny.

- Good lord, the mouse is sensitive. You really need a mouse sensitivity option.

- I'm not sure what to do. I got killed twice by smiley, and I tried using the light spell thing to no avail.

- The game could use an intro that tells its mechanics a lot better, I have no idea what I'm doing. Died again to smiley.

- Died the fourth time. Not sure what to do with smiley.

I dunno what to make of this one. It was really out there and cryptic and uncanny. Still, good progress my friend!

Thanks for the encouragement buddy :) This is the first proper demo I've ever made.

If the enemy gets too close you die so you had the right idea, using the light thing but they have to be close enough. The window between killing them and them killing you is pretty narrow to increase tension but maybe I should widen it a bit :/

And do you mean the writing or the audio sounds uncanny? (or both?)

"The game could use an intro"

I tried to do the subtlety thing like a Souls-like but maybe I should be more overtly helpful since it is meant to be an intro level. There is some info in the pause menu though. Thanks again for being my first play tester :D

For your first demo, this is stellar! Good work!

Oh is that it? It felt like it wasn't working at all.

The audio itself was what's uncanny. I found the writing to be fine. Did you machine generate it? It doesn't sound like a human did it.

I did find some of the info in the pause menu, but it really sucks dying when you have no idea why. I understand why you'd want to be more Souls-like, but in Souls, you generally always understand why you have died. I assumed that guy was immune to the flashes but I figured it must be that so I kept doing it. If you insist on it being that small, its actual hitbox needs to be pretty clear somehow. Like a spherical aura around you, not just light.

Thank you.

Okay, that all makes sense. I'll either make the range of the light spell further or add an aura like you said, or both.

As for the audio, that's what I wanted to hear lol. It's just voice work but I messed around with it a fair bit to make it sound... otherworldly isn't the right word but I just wanted the player to feel like they're actually peering into a strange foreign world.