Thanks for the encouragement buddy :) This is the first proper demo I've ever made.
If the enemy gets too close you die so you had the right idea, using the light thing but they have to be close enough. The window between killing them and them killing you is pretty narrow to increase tension but maybe I should widen it a bit :/
And do you mean the writing or the audio sounds uncanny? (or both?)
"The game could use an intro"
I tried to do the subtlety thing like a Souls-like but maybe I should be more overtly helpful since it is meant to be an intro level. There is some info in the pause menu though. Thanks again for being my first play tester :D