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so i failed the first time because i thought you had to alternate pulling and reeling, because i thought reeling had something to do with controlling the amount of slack you have in the line so it doesn't break and pulling was just a sharp decrease in slack

it doesn't feel like fishing or even a fishing game, like the two i'm most familiar with are far cry v where you control slack in the line and you have to pull against the fish's movement and pokemon where you have to time the pulls to a text prompt

for a minigame it's fine but it feels like a turn based rpg more than anything, also there doesn't appear to be a system for making additional money off it, you just go past a certain amount and you win

art is fine, it's very tohou-esque, i'd either lean into the "it's an rpg battle system thing" with like different types of pull and reel moves and maybe different fish countermoves or make it more like other fishing minigames

I can understand the confusion. This minigame is sort of a mix between Link's Awakening and Breath of Fire 3's fishing systems. Nothing of those are much in the way of simulators. I am looking at doing a full game of this eventually, and I have more stuff planned for it, but it feels like it's mostly fine for a 5 minute minigame in the middle of a puzzle platformer to spice things up. 

As for your reward, you actually don't get any money at all for completing it. You get a summon that increases your speed by 25% when you summon her.