so i failed the first time because i thought you had to alternate pulling and reeling, because i thought reeling had something to do with controlling the amount of slack you have in the line so it doesn't break and pulling was just a sharp decrease in slack
it doesn't feel like fishing or even a fishing game, like the two i'm most familiar with are far cry v where you control slack in the line and you have to pull against the fish's movement and pokemon where you have to time the pulls to a text prompt
for a minigame it's fine but it feels like a turn based rpg more than anything, also there doesn't appear to be a system for making additional money off it, you just go past a certain amount and you win
art is fine, it's very tohou-esque, i'd either lean into the "it's an rpg battle system thing" with like different types of pull and reel moves and maybe different fish countermoves or make it more like other fishing minigames