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(+1)

Tried the HTML5 version, it froze my browser about 6 times before I had to close it (on Firefox).
But anyway, I downloaded it.
There's a few things I'd like to address. This is a HARD game, just like Getting Over It and Jump King are HARD games.
The flair with these type of games is that the mechanics of the games are always pretty simple, and the game is pretty hard, so what makes up for it? It's the atmosphere, it's the music, it's the feeling of getting rewarded!
Here, there is no music, and the levels all kinda look the same. I can understand that you don't have time to design a whole world for each level, but at least some music would have been nice.
As for the game itself, you have to keep in mind that every player will play your game for about 5-10 minutes. I spent 4 minutes trying to fix my browser and another 4 passing the second and third level. With 8 levels your keep feels "complete", but only a few people will reach level 8.

Fun question: Have you ever played your game from level 1 to 8 without skipping levels? :D

First of all, thanks for playing and downloading the game. Initially the game was not meant to be a HTML5 game and I didn't have a lot of time to spend on optimization, so it could happen that it freezes. I'm really sorry it happened by the way. About the music, you are right and i almost every time underrate it even if I know i shouldn't do that. For the last question, yes, i have played it all, just before publishing it. Thanks for all the feedbacks you gave me, i really appreciated them :)