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I think the collisions are a bit weird (there is also no transparency in the sprites) and sometimes you can't jump even though you're not falling (if you go to an edge).

I feel like there could be more use cases for the jump boost as that seemed to be the most fun mechanic in the game.

Perhaps when swapping a character point an arrow to where the other character is, or simply add a minimap highlighting the characters.

Although you do need both (I think), I do feel like most of the time I used one character only.

Regardless, it was a nice short, not too hard game to play. Congrats!

thanks for the feedback! I'm still developing this game, I've made the pointer.

for the collisions, I've changed from overlap circle to raycast and add two more groundcheck, for the transparency in the sprites I've also fix it with a better sprite.

The minimap is new issue(thanks for the idea), and for the gameplay issue, maybe it's true if this game more like a singleplayer than a multiplayer game, I will think a solution to fix this.

anyway, thanks for your feedback thanks.