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(1 edit) (+1)

In the context of being a short palate cleanser in the middle of a full-length platformer game, this is a fun diversion and a pretty substantial minigame.

  • I feel like difficulty can scale up a bit faster. Until you catch a fish that punishes you for reeling in at certain times, it really just feels like a numbers game in which the player's numbers are higher. Maybe even the smaller fish could have a weaker version of the mechanic just to make catching them less mindless
  • When casting your line, it would be nice to be able to zoom out or move the camera somewhat. Without being able to see the position of more fish, it doesn't seem too relevant when I cast.
  • I see that reeling cannot be initiated when low and stamina but can be held until you run out completely. It would be nice to have some marker on the meter that indicates the minimum stamina threshold where you can pull/reel again
  • It would be nice to be able to release a small fish that you catch on accident when trying to catch a larger one.
  • cute art as usual and options to rebind controls is appreciated as always

I'm curious whether  you plan on making this minigame recurring with harder fish and more complex mechanics, or whether it is a one and done event. Either way, good stuff, keep it up!

-This minigame is going to be a one and done deal in Wonderland In Ruin, but I actually do plan on making a small game of Fishing In Ruin with some more mechanics, fish, maps, etc.

-You're right that it's a bit easy but it's also not meant to test you that hard given that it comes about when bonus stages are unlocked after beating world 3 and is over in 5 minutes.

-The marker for where you can use would be a bit of a pain to make in a way that works in the context of FiR, but I get where you're coming from.

-As for release, I've received this complaint before. It takes a little bit but you can reel normally to break the line on purpose. Otherwise I'm not sure what to do, as I'm looking at FiR being available on mobile, and I already have a lot of buttons for a mobile fishing game with touch buttons... I'm not sure if I can justify adding another button and you can actually use all 3 buttons at once, so it's tough to say what to do. Sometimes controls are a real struggle, huh?

-As for being able to move the camera, I didn't think about that. I'll think about it, as being able to control the camera there does cause problems with the cast meter that I'd probably need to do some shenanigans to resolve that I'm not sure I can afford the time to do, but at the same time I do agree with you so I have mixed feelings.

Thanks for playing my demo, Donny!

Also it should be stated that all fish punish the player for reeling during high stamina. 50% stamina = 50% line damage taken. Also, if a fish is using an active skill (Angerjack's Gigant Charge), using Pull will deal a massive amount of damage to line HP (20% in Angerjack's case.) You can tell when he's still doing it by the glowing aura and the angry mugshot. It's really hard to convey how mechanics works sometimes and between Fishing Tips and the Fishing Manual, I don't know if I succeeded.