Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

How was sneaking? 

Much better this time! I liked the red view cone of the enemies. Much better.

Was it intuitive? 

Yes, I think it was much better thanks to the bug fixes from last time and the viewing cones. Much better.

How was whetzel detection (ex. range, accuracy of detection)?

I found the detection really great this time around! I also think it would follow pretty closely. The only thing I would say is that they didn’t feel super threatening since they would follow you for a little and lose interest. Maybe you lose health if you’re right in the view cone, or it completely ends the game, or some kind of punishment.

Do you like your move speed?

I personally thought it was a good speed. I never noticed it while I was playing, which I think was a good thing.

What do you think of the map size?  

Large but good enough for exploration. I think maybe some decorations in some rooms or something would make the rooms a little interesting and really up the rewarding feeling when you finally find the rocket piece.

What skills would make it more fun?  More challenging?

I still vote to remove the gun, but if you guys want to keep it, I would suggest either limiting bullets and then hiding the gun so that a player can find it in some rooms and use it some time instead of all of the time. I think the same thing goes for the invisibility detection as well.

Did you like the music and volume level?

Still loving the music! Still loving the volume (actually, needs to be a tiny hair lower, but still pretty decent). Nice job and effort guys!