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(+2)

The pixel art and overall presentation of this game is really great! The idea was pretty creative too, it felt almost like a golf game but you had to rely on enemies blasting you. With that said, I felt like I could barely control the character in this -- I'd line myself up, get launched halfway across the screen and then fall into a pit and get restarted in either a different level or a different part of the level. I think Steeley's suggestion of being able to choose a limited trajectory/power to launch yourself in would do wonders for this game, and perhaps making the beginning levels easier so players can get used to the control scheme.

Great work overall!

(+2)

Thank you so much for the detailed feedback! That helps a lot! I really like the comparison with a golf game. I haven't thought about it that way. But it instantly creates so much helpful input on how to improve the controls! And your suggestions sound super interesting. Thank you :)