The pixel art and overall presentation of this game is really great! The idea was pretty creative too, it felt almost like a golf game but you had to rely on enemies blasting you. With that said, I felt like I could barely control the character in this -- I'd line myself up, get launched halfway across the screen and then fall into a pit and get restarted in either a different level or a different part of the level. I think Steeley's suggestion of being able to choose a limited trajectory/power to launch yourself in would do wonders for this game, and perhaps making the beginning levels easier so players can get used to the control scheme.
Great work overall!