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(+1)

Really cool game. I've seen games with "clones" like this before, but they've always been puzzle games. The scope of this makes it feel more like an immersive sim style thing and I'm very into it.

It's vaguely reminding me of streets of rogue.

The main area to polish is that UX around selecting clones. I would have loved a "clear clone" button. Obviously sound and visuals could use some work but for a game jam it's perfect.

I could see this being a full game with more gadgets and enemy types etc.

Difficulty is a bit high - only because the mental load of keeping everything in your mind at once is quite tough. I recommend making it easier then making extra challenges more explicit (one clone run, no gun run, under x Time run etc)

I managed to get to the central room then died on the laser wire because I was overwhelmed and didn't even notice it.

I checked out streets of rogue and it does seem like an interesting game, so thanks for letting me know it exists !
Also, very detailed analysis ! We already started to make a more polished version of the game (and yes, starting with the UI and bug fixing). However, I'm not sure what you're thinking of when mentioning gadgets, could you elaborate on that ? 

Didn't have anything super specific in mind, but you could have things like:

  • Stun gun (disable enemy but not permanently)
  • Single use  "hack", flick a switch from a distance once
  • Grenade (area kill)
  • Flash bang (perhaps makes an enemy fire wildly in a pseudo random fashion)
  • Short term invisibility

etc etc. Not sure exactly what is and is not suitable for the vibes of your game - just strikes me that there are lots of things like this you could add in a full version