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This is cool! I actually enjoyed the movement and that there was no limit to the momentum. Of course, it is missing basic mechanics such as coyote time. But in my opinion, the real problem is the level design. It's not necessarily bad, but it is incredibly difficult with the movement you implemented. It is very precision platformy, and there are no easier sections leading up to it. I played up until the trampolines (that part feels impossible haha), and had a pretty fun experience :)