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No!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #284 | 3.466 | 4.143 |
Simplicity | #382 | 3.586 | 4.286 |
Creativity | #565 | 2.869 | 3.429 |
WOWIE! | #633 | 2.510 | 3.000 |
Sound | #669 | 2.271 | 2.714 |
Fun | #693 | 2.390 | 2.857 |
Visuals | #838 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
royalty-free elevator music lol
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Comments
This is cool! I actually enjoyed the movement and that there was no limit to the momentum. Of course, it is missing basic mechanics such as coyote time. But in my opinion, the real problem is the level design. It's not necessarily bad, but it is incredibly difficult with the movement you implemented. It is very precision platformy, and there are no easier sections leading up to it. I played up until the trampolines (that part feels impossible haha), and had a pretty fun experience :)
Thanks to everyone who commented, constructive feedback like this is really appreciated.
Good job ,, but I had a hard time controlling ..
Try to facilitate it in the upcoming games ,,
With full respect to work
nice try
The idea is amazing, execution not so much unfortunately. I got frustrated very quickly because I couldn't get past one part. I think this is mostly due to the controls, as other comments have already mentioned.
GREAT concept, but unfortunately the controls feel awful and make it a bit annoying too play, because you can keep dying because of bad/inconsistent controls, at least that's what it felt like to me.
If jump was better responsive & not so penalizing for slight off timing (i.e. jumping off the ends), and the view box was bigger (makes it super hard to land accurately when you can't see what's below you). Really well done, but hope you can polish the controls a bit better, as that's the only thing taking away from it right now
Cool idea, I just thought the controls were a bit clunky!
Here are some Tips:
-Make the player able to jump, even after he left the ground, else it feels unresponsive.
-maybe make the Jumpheight variable.
-When the Player pressed th jump button in the last x sec. make him jump when he touches the ground
- I loved the forward and backward mechanics with the ball, they fell so great
-the idea is great, i love it
-maybe make it so that the level is a bit harder when you have to play it backward in order to kill yourself
I couldn't play it much, the game crashed after the first check point.
wow so fun!