Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Nice game! I liked the combination of the 2D player and the 3D world, that was cool! I also liked how well you incorporated the theme, it was cool to visibly see my progression through the map and be able to light up more an more of the map. The different flavor texts were also a nice touch. Some points of feedback:

- pleeease let me skip through the text, I am impatient and given the amount of times you die in this game it became grating having to wait through it each time

- I feel like the area right after the first arrow trap is too open, i stumbled around in circles aimlessly in the dark until I found the next section of the temple

Overall though, really well made game! I really appreciate how you added a sprint feature, although it did lag my game (webgl) a bit

Text skip is definitely a quality of life improvement we would add in a fuller version.

Thanks for the review
We've been thinking about how to lead people better into the corridor after the first trap for our next build. Just making it less open seems so obvious now you've said it haha

one thing I considered but didn't discuss is just continue the path from the bottom of the stairs to the next entry (so the path is on the cave floor), but I didn't want the player to feel so "I'm following this path".

I maintain more tactical heights so the first light spills over the entrance is the way forward

i was also thinking (and also didn't discuss) having vines go down from the trap to the entrance, as people are going to be looking at the floor anyway
and making the stairs from the trap less steep, so you can actually see them from the initial start point

I already put vines there :O

Didn't consider how dark it probs is though to see the vines.