Thanks for the review
We've been thinking about how to lead people better into the corridor after the first trap for our next build. Just making it less open seems so obvious now you've said it haha
one thing I considered but didn't discuss is just continue the path from the bottom of the stairs to the next entry (so the path is on the cave floor), but I didn't want the player to feel so "I'm following this path".
I maintain more tactical heights so the first light spills over the entrance is the way forward