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The graphics are really good and the level design was on point! The animations also looked really good, and the sound effects worked perfectly with their actions! The amount of interactive objects in the game is also incredibly impressive and makes the game feel as though its taking place in a very alive and working building, it kind of reminded me of Hitman in this way (which is a really good thing!)

I think some sort of interactive tutorial would have really helped so the player doesn't feel overwhelmed at first (but its a jam so I totally understand the time constraints), some of the guards appeared to have question marks above their head for no apparent reason (like being seen or deactivating a camera) maybe a small thinking bubble could be used to communicate what the AI is searching for so the player can improve their strategy.

Overall, I really enjoyed playing and this was a very unique game!

Thanks a lot for your appreciation !
Yes, we absolutely should have put a tutorial in there somewhere, it's definitely the biggest weakness of the game.
But now dumb dev story time !
The guards' AI is actually really simple : when a guard (or their camera) sees you, they get an exclamation mark and follows you. The question mark was just feedback for when invincible dark guards get shot, as a way to show the player they couldn't be killed. However this kinda backfired with the guard walking is the laser room (top left) because his exclamation mark kept getting triggered by said lasers.

This is probably what you were thinking about !