Thanks for a GREAT feedback! :)
- Yeah, the villagers routine and needs systems turn out to be a little overcomplicated, thus it's hard to grasp solely from observing them. Their behaviours should be simpler to be more readable, easier to predict. The villagers always eat / drink when visiting the house, assuming fish and water is available there. Then they proceed with their routines, and it doesn't matter if fish will be delivered to the house a fraction of a second later, or he will carry fish as a fisherman - they can only eat when visiting the house. It's deterministic, but not clearl enough for the player I would guess.
- We also fell in love with that horn sound, it's so majestic :D You are right, the sound layer can be extended by repairing (as you suggested), burning, extinguishing sounds to name a few. We simply ran out of time ^^
- Yeah, we approach the topic in a way "their failure is your progress", so your job is to cause others to fail, bring failure to functioning village. You are not failing as a player, so I understand that one can not be convinced by this interpretation :)
Kingdom Rush, dayum, I totally forgot about this one! I put some serious hours into that thing years ago xD I'm really glad you liked the game and again, super-thanks for feedback! :)