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(1 edit)

Thanks for a GREAT feedback! :)

  • Yeah, the villagers routine and needs systems turn out to be a little overcomplicated, thus it's hard to grasp solely from observing them. Their behaviours should be simpler to be more readable, easier to predict. The villagers always eat / drink when visiting the house, assuming fish and water is available there. Then they proceed with their routines, and it doesn't matter if fish will be delivered to the house a fraction of a second later, or he will carry fish as a fisherman - they can only eat when visiting the house. It's deterministic, but not clearl enough for the player I would guess.
  • We also fell in love with that horn sound, it's so majestic :D You are right, the sound layer can be extended by repairing (as you suggested), burning, extinguishing sounds to name a few. We simply ran out of time ^^
  • Yeah, we approach the topic in a way "their failure is your progress", so your job is to cause others to fail, bring failure to functioning village. You are not failing as a player, so I understand that one can not be convinced by this interpretation :)

Kingdom Rush, dayum, I totally forgot about this one! I put some serious hours into that thing years ago xD I'm really glad you liked the game and again, super-thanks for feedback! :)

The problem with the villagers is not that they are too complex on their own, it's just not clear if different skins mean different jobs or they're just variations of one villager. I could understand the hunger/thirst mechanic shortly after I started playing. The system is good, there should just be more introduction to each villager's role.

Yup, different skin is different job :) I agree, introduction is definitely the thing that is missing.