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Glad you liked the game and thank you for the feedback! A few people have mentioned that large room, I guess I had taken a more puzzle approach when making that one, the solution was to hit bottom left corner, ceiling, floor, next room. I do see how the rest of the level isn't as puzzle based, so I'll be sure to add something there. Though, I think you are the first to mention the second last room, is it getting up to the triangle or is it jumping up from the triangle that is annoying?

(+1)
It was getting to the triangle which caused the most issues in that area.

Yeah, the empty room in Dragon is way too much of a difficulty spike. It should definitely be saved for later.